Can you baton pass double team




















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Tech Support 7 Answers Fishing rod Location? Side Quest 6 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? Then, it baton passes to espeon. Espeon comes with the buffs, right? But what if espeon uses double team and sword dance again and baton passes to another pokemon. Does this third pokemon carries all the buffs?

Vaporeon Usable moves: Acid Armor, Aqua Ring Description: Vaporeon is one of the most reliable passers of Defense, as its great defensive typing and massive HP stat make it very difficult to take out after a boost. That massive HP also helps Vaporeon make sturdy Substitutes that it can pass to its teammates.

Access to Wish also helps Vaporeon survive powerful attacks and restore its HP. Vaporeon is one of the few Pokemon who can pass Aqua Ring as well. Zapdos Usable moves: Agility, Charge Beam Description: Zapdos is very similar to Jolteon, except its dual typing grants it an immunity to Ground-type moves and access to Roost at the cost of gained weaknesses to Rock- and Ice-type attacks. Zapdos also sports higher defenses than Jolteon, allowing it to possibly obtain more boosts.

Charge Beam is available for garnering Special Attack boosts to pass to a teammate. Just watch out for Stealth Rock, as Zapdos will take a lot of damage if it has to constantly switch in and out.

Bibarel Playstyle: Physical Description: Bibarel is one of the most overlooked Pokemon in the game, though its ability really makes it something special on Baton Pass teams. Simple is an amazing ability, doubling any stat boosts Bibarel receives, meaning a single Swords Dance is equivalent to two, allowing your team to set up a sweep for it much more quickly and efficiently. Waterfall and Return provide an unresisted STAB combo, while Taunt can stop phazing and Toxic will cripple bulkier Pokemon Bibarel is unable to damage along with the rarely-seen Shedinja.

Octillery Playstyle: Special Description: Octillery is a powerful special attacker, boasting a maximum Special Attack of Octillery also has access to an excellent special movepool, containing moves such as Surf, Fire Blast, Ice Beam, and Energy Ball, turning it into a fearsome sweeper. Octillery's ability, Suction Cups, is also helpful as it stops it from being phazed by Roar or Whirlwind.

Blaziken Playstyle: Mixed Description: Blaziken is an amazing Baton Pass receiver due to its huge mixed attacking stats, great offensive movepool, and ability to break through the majority of UU's walls with its STAB moves. Blaziken also has access to priority in Vacuum Wave, beating most other priority users. Heatran Playstyle: Special Description: Heatran is one of the most dangerous Pokemon in OU, with a massive Special Attack stat and great type coverage; it's access to Explosion to use as a last resort doesn't hurt either.

Heatran's good typing and high defenses also help it switch in, while Flash Fire gives it an immunity to Fire-type attacks.

Lucario Playstyle: Physical Description: Lucario is a devastating mixed sweeper once it has received the boosts from the Baton Pass chain.

Having a great offensive movepool to work with which includes priority attacks like Mach Punch and ExtremeSpeed and excellent offensive stats, Lucario can sweep teams with relative ease. It also has a great offensive movepool that allows it to hit many types for super effective damage. Clear Body gives it an immunity to Intimidate from users like Gyarados, meaning Metagross will never have to worry about having its Attack lowered.

Lastly, it has a huge base Attack stat of and great overall defenses. These are just a few examples, as there are plenty more Pokemon who make fine receivers; in UU, Cradily, Moltres, Marowak, and Milotic are great receivers, while in OU, Tyranitar, Togekiss, Kingdra, and Infernape are all fantastic receivers. This is the part where things get a bit tricky. Team design, right down to your EV spreads, is crucial for the success of a Baton Pass chain. Overall, your team should consist of five Baton Passers and one receiver which will be explained in more detail later on to finish off the opponent.

Below will explain what your lead, chain, and receiver should look like. Do note that while the comments and examples will be directed towards the OU environment, rather than the UU environment, the comments can still be applied to the UU metagame as well.

Your lead should be able to scare away or outpace most users of Taunt. The best leads of choice for Baton Pass chains are usually the ones who can pass Agility or Rock Polish boosts, since moving before your opponent is almost mandatory when passing boosts, setting up Substitutes, and using Taunt.

Ninjask, Gliscor, and Zapdos are probably the most common examples of Speed passers. Ninjask is the most common due to its ability, Speed Boost, which allows it to forgo using a Speed boosting move and focus on boosting other stats with moves like Swords Dance. Other commonly-used leads are ones who can trap-pass, most notably Smeargle. This gives your team the opportunity to trap a Pokemon who may be relatively weak, Baton Pass out, and completely wall the Pokemon by using the proper defense boost.

Also, most leads who are slower than Smeargle Hippowdon, Swampert, Bronzong will try to absorb Spore, which basically means that it can use Spider Web first turn instead of Spore, and then proceed with Spore, Ingrain, and then Baton Pass. Sleep-inducing leads like Roserade and Bronzong are a huge problem for many Baton Pass chain leads, since being prevented from setting up Agility or Rock Polish means that your Baton Pass chain will be slower than usual, which leads to Pokemon stopping your chain by using Taunt or just firing off powerful attacks before your Pokemon have a chance to Baton Pass.

With that being said, Lum Berry is one of the most commonly held items in Baton Pass teams, since your lead can use Agility or Rock Polish on the first turn, absorb the sleep, and use Substitute on the next turn to gain immunity to the sleep-inducing move, allowing it to Baton Pass safely to your next Pokemon in the chain.

Suicide leads are also a major problem for Baton Pass teams; they use a combination of Focus Sash and Taunt to stop their opponent from setting up Stealth Rock and then set it up themselves. These leads will also use Taunt to stop your lead from using Agility or Rock Polish, which makes it harder for your team to complete a chain.

However, there are certain ways that a Baton Pass team can get around a fast Taunter. Overall, the best way to beat this new generation of leads is to pretend that you are using a standard team and worry about beating the lead before you start Baton Passing. Here's an example of a potential match-up against a suicide lead: I lead with Zapdos, and my opponent leads with Azelf. Instead of trying to set up Agility and fail to complete a pass due to Taunt, I can simply attack it with Thunderbolt.

Then, I try to set up a Substitute, pass back to my lead, pull off an Agility or Rock Polish, and continue with the chain. With this method, suicide leads will be more of an inconvenience than a game-breaking start for your opponent. Another kind of lead strategy that has been gaining immense popularity are Explosion leads, such as Metagross, Heatran, and Bronzong.

This type of Pokemon can easily obliterate one of your team members, which is horrible since you can easily lose a Pokemon who is part of your Baton Pass chain. It may be obvious to use Substitute as they use Explosion, but this is not always the case.

A good battler can just as easily attack to break your Substitute, predict when you use Baton Pass, and try to bring down one of your Pokemon. It's not as difficult to deal with this problem as it is suicide leads, since it's possible to use Drifblim or a Pokemon who resists Explosion, such as Scizor. As for the rest of the team, two Pokemon are almost required in the chain: Smeargle and Mr.

These Pokemon prevent phazers from stopping you from completing your strategy. Mime has access to Soundproof to block Roar and Perish Song. Having these Pokemon supports your team greatly, and with smart prediction, they can prevent your chain from being destroyed.

Mime is not as necessary as Smeargle; however, it's strongly recommended. Members Registered members Current visitors New profile posts Search profile posts. Log in Register. Search titles only. Search Advanced search…. New posts. Search forums. Log in. Battles Type Normal. Target Foe. Affects the user. Availability Introduced Generation II. Contests Condition Cute. Super Contests Condition Cute. Raises the score if the Voltage is low.

Contest Spectaculars Condition Cute. Works well if the user is pumped up. Games Description Stad2. R S E Colo.



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