Where is karazhan raid




















I've noticed most just open roll it. Being that only 2 people normally roll at one time. And, it is really today's UBRS, as said earlier. Comment by Where is the Big Bad Wolf? Comment by Somebody create a link showing all the bosses in order so i can see which is which. Comment by Returner99 I saw someone ask for the order to take the bosses so here it is: 1.

Attumen the Huntsman 2. Moroes 3. Maiden of Virtue 4. Opera Event 5. The Curator 6. Terestian Illhoof 7. Shade of Aran 8. Chess Event 9. Prince Malchezaar Nightbane Comment by I was in Kara last night and noticed something about the opera event. While our group leader was explaining the strategy for each of the possible boss situations, I was reading the chat log, and noticed the NPC stagehands were giving clues about which boss we were about to fight. For example one said something about "It looks like it's time to update the sets for the Oz scene" and another mentioned something about the big bad witch.

So, if you're standing outside of the stage door, wait a bit, and you might get a clue as to what you're about to fight. Comment by A relitivly easy instance if your experienced. He now stuns, walks through scenery, cuts corners etc. We've downed him many times without difficulty, but needed four attempts this week. Victory seemed lucky in the end.

Comment by Whats the Sergeant's Quarters? There is a locked door going to it from the Livery Stables which is above Auttamen's room. When you get close to the door it says your in The Guardhouse Just wondering what it is and how you get the key.

Been very curious about this for a long long time. Comment by Strunov A minor noob question Does all in the raid need to have the key or is it like key in fx. Meaning that the others can open the door for you? Comment by Killamain about how long would it take an "average" raiding guild to do a full Kara clear? Comment by Is Kara harder then heroics. Comment by Rainfall I have finally managed to count the reputation gain and I can say that full Karazhan run with all bosses killed yields approx.

We have skipped a bit of thresh though, if you're aimed to max. Comment by Patch 2. Comment by Karazhan is easily farmed in 3 hours once a week by a T5 guild for 22 badges. The badges are generally used to obtain the PvP cloak or the new ZA-level gear by these guilds.

I'm just about exalted with the Violet Eye and still have not seen the patterns. I check every week when my group goes in. Any help is very much appreciated. Comment by malmern How is it possible for anyone below 70 to enter Karazhan? I've seen level 69's entering, how is that possible? Comment by I am eager to start tanking Karahzan 1. Ofc I got the defense rating druids need too. Is this enough to be able to tank in the first floor?

Comment by Has anyone cleared kara with only two healers? Our group made it through prince with three healers druid, priest, paladin , but I barely needed to heal anyone for the entire fight. I had basically full mana no Shadow Priest , and didnt have to pot. Comment by Doing a full-clear of Karazhan will not only grant you epics, but 22 Badge of Justice as well. Comment by Morthred The item 6 in the Attunement list is a bit incorrect.

Kadghar sends you to Medivh to reforge his key, but instead, after you complete the Black Morass event, Medivh will tell you that the key was meant to be given to Kadghar and Kadghar alone, and then he gives you his very own key, hence the name "The Master's Key".

When you return to Kadghar in Shat'trah he will be amazed by your story and will send you back to Karazhan, where you will pick up the first raid quest from there.

Comment by For patch 2. To open the door, however, you will still need the key, so it is enough, if just one member of the raid did the quest chain for the key. Comment by How much rep is 1 full karazhan run?

Comment by In the room before Aran there a piles of books burning, which could be a possible reference to Ray Bradbury's classic novel, Fahrenheit Comment by Certain races do not need the key to enter Karazhan.

For any info on how to get there, just youtube "Under Kara" and it'll pop up. Undeads and Tauren can't get there, that much i know. Belf females can. So basically you need to be skinny to drop through the crack. Comment by stef With the 2. Comment by I commited myself to a farming guild run, took us about 5 hours to clear everything, and yes it was hard, but most of us were in ZA gear so it wasn't too hard. Comment by KingDarius Incorrect. I attempted to summon inside Arc and it told me I was unable to use the spell.

Arc is still in Netherstorm, and ALL of Netherstorm is void of summons with the exception of the summoning stone. Comment by How do you get the opera area to open ive ben trying but it doesnt work. Comment by can someone show the karazhan rogue set, so i know if i can move onto ZA.

Comment by I'm sure you could do karazhan with two healers even if they are mostly in blues. For instance I'm currently only in tier 6 as a paladin. Yet I am easily able to heal karazhan solo.

We are a noob guild with only 17 ppl in it and crappy gear in a item based game , but we have great ambition and we wanna run Karazan. I saw the requierments that ppl posted but i wanted to know wich is the best setup to run Kara. When the raid first came out, someone in the raid party had to have done the attunement to the raid, this meant doing a series of quests and dungeons to be able to open the raid to the group.

However, there was a bug that allowed players to sneak into the raid without opening the door, it was a case of falling through a hole in the wall and entering the lobby. The raid contained everything from ghostly humans, through skeletal dragons, a chess game and finally the Draenei boss.

However, the final boss for some people was Nightbane because it had to be summoned and people needed to do a quest line to access it.

Each of those theatre bosses had different tactics such as the Red Riding Hood had a Worgen who would chase the player and kill it when the player was changed into Red Riding Hood. There are two entrances to the raid, the first part, the lobby was through the front door. A second entrance to the higher part of the raid is through working your way from the bottom or using a side entrance on the opposite side of the building to the entrance and up some steps. The lower part of the raid was easy to follow and straight forward but as you got higher up the raid, the more you had to remember and think where you had to go.

The first boss of the raid, Attumen the Huntsman and Midnight dropped the only rollable mount that would drop in the raid. This was advantageous so that you didn't have to run through the whole raid only for the mount not to drop. All you had to do was do the first boss, no drop, come back the following week. Although Burning Crusade enabled Heroic dungeons for the first time, Heroic raids were not yet enabled yet.

Although Medivh does not appear as a boss to fight, you do play against the spirit of Medivh in a game of Chess where the rules of the board game apply, i. Medivh does like to cheat in the game. Nether Burn is the main damage dealt during the fight, hitting all raid members for around Shadow damage every few seconds.

Stay nearby other players to help with the AoE healing. Avoid standing in any Void Zone and watch your feet for any spawning on you. The Red beam of Nether Portal - Perseverence is used by the tanks, giving whoever stands in it reduced damage taken and increased defense per stack.

It also greatly increases your health, but every time you take a stack from the beam you lose 1, health. A single target will be able to take a Red beam for one phase by themselves; simply weave in and out of the Red beam, only taking a few stacks when you need to heal after taking damage. Unlike the Red beam, this beam requires multiple soakers per phase, as you can easily die if you take too many stacks of this beam. Aim to have soakers per phase for this beam. Standing in this beam increases healing done per stack and reduces spell costs.

It also reduces your maximum Mana per stack, but also restores your Mana. Healers can take a few seconds of this beam to help restore their Mana and increase their healing output. The banish phase of the fight is the most dangerous part of the fight. Netherspite will keep attacking anyone nearby and periodically cast Netherbreath on a random enemy. Either spread out during the banish phase to prevent multiple people being hit by the breath, or out-range it by running to the windows in the back of the room.

After the banish phase ends, it comes with a threat reset. The Chess Event in Karazhan is a very unique fight where you control pieces of a chess board as pets and play a chess-style game against NPCs. The fight is started after talking with Echo of Medivh and taking control of the King piece on your faction's side.

Simply move the main pieces toward the enemy's King and defeat it as quickly as possible to win. The entire raid will need to avoid the Summon Infernal s that drop around the room in random places. If one lands near or on your raid location, you must move away from it or you will die from the Hellfire damage. Dispel any Shadow Word: Pain s on the raid. During Phase 1 and 2, Prince Malchezaar will cast Enfeeble on random raid members, reducing their health to 1 hit point.

Shortly after, he will cast Shadow Nova , dealing Shadow damage to any nearby players. Ranged DPS and healers need to stay at max range to avoid the damage, while melee players will need to either out-range or line-of-sight the Shadow Nova. Phase 2 is the most dangerous part of the fight. The Thrash can cause tanks to die in what seems to be 1 hit.

It is very important to keep all debuffs up during this phase, such as Demoralizing Shout and Thunder Clap. In Phase 2 you will want to use all DPS cooldowns such as Bloodlust to push through this phase as quickly as possible.

Phase 3, Prince Malchezaar will drop his axes and they will attack random players. Make sure to keep these players alive as they can die quickly without any heals. Amplify Damage will be cast on random players, including the tank. If this debuff lands on the tank, be ready to top them off quickly as they can die easily in this phase. Phase 1 is a somewhat simple "tank and spank" fight.

Have the tanks face Nightbane 's face and tail away from the raid to prevent the cone attacks. Melee players will need to attack from the side and avoid the Cleave , Smoldering Breath , and Tail Sweep.

Ranged players will want to stay at max range and stack tightly together. The Bellowing Roar can be outranged by most players. Avoid standing in Charred Earth fires. Phase 2, the air phase, is the more difficult part of the fight. When Nightbane flies up, the raid should stack up underneath him to force the Rain of Bones to spawn the Restless Skeleton s in one spot. After they start spawning, the raid should move away slightly to avoid being near the Restless Skeleton s as they have an Immolation aura, dealing massive damage to all nearby enemies.

Melee players will need to avoid attacking these mobs as the Immolation aura deals around 1, damage per skeleton every few seconds. Ranged players will want to start killing these skeletons as soon as they have moved a safe distance away. Use any stuns or slows you have available to you to allow your tank to kite as much as possible. After Nightbane finishes his Rain of Bones cast, he will start to cast Smoking Blast on his highest-threat target, most likely a healer.

This person will take a massive amount of damage and will require direct, focused healing to survive. It is ideal to have a high-Armor healer such as Holy Paladin or Restoration Shaman get hit by this ability as it deals Physical damage. It will also leave a stacking damage-over-time Fire debuff on targets which should be removed as soon as possible. This guide has been written by Abide, TBC veteran for nearly a decade.

Warrior tank and multi-class expert currently playing on Herod Horde. You can also see him live on Twitch. Sign In Remember me Not recommended on shared computers. Sign in anonymously. Sign in with Facebook. Diablo III. Diablo II. TBC Classic. Path of Exile. New World. More Games Diablo IV.

WoW Classic. Overwatch 2. Borderlands 3. Last updated on Jun 21, at by Abide 1 comment. The Karazhan Quests 2. Karazhan Entrance Location. Karazhan Trash Mobs 4. Overview of Karazhan Boss Fights. The Karazhan Quests. Karazhan Attunement Guide.

Karazhan Quests Guide. Karazhan Trash Mobs. Spectral Charger. Spectral Stable Hand. Spectral Retainer. Phantom Valet. Skeletal Waiter. Ghostly Steward. Wanton Hostess. Skeletal Usher. Spectral Performer. Ghastly Haunt. Trapped Soul. Arcane Watchman. Arcane Anomaly. Arcane Protector. Mana Feeder. Magical Horror. Mana Warp. Sorcerous Shade. Ethereal Thief. Greater Fleshbeast. Attumen the Huntsman. Midnight Abilities. Attumen the Huntsman Abilities. Mounted Attumen the Huntsman Abilities. Attumen the Huntsman Loot.

Moroes Abilities. Moroes Adds. Moroes Loot. Maiden of Virtue. Maiden of Virtue Loot. Opera Event. Big Bad Wolf. Big Bad Wolf Loot. Romulo and Julianne. Romulo and Julianne Loot. Wizard of Oz. Wizard of Oz Loot. Opera Event Shared Loot. The Curator. The Curator Loot. Terestian Illhoof. Terestian Illhoof Abilities. Kil'rek Abilities. Terestian Illhoof Loot. Shade of Aran. Shade of Aran Basic Abilities. Shade of Aran Special Abilities. Shade of Aran Loot.

Netherspite Loot. Chess Event. Chess Event Loot. Prince Malchezaar. Prince Malchezaar Loot. Phase 1 Abilities. Phase 2 Abilities. Nightbane Loot. Show more. Need any help? Check out our General Discussion Forum! Gruul's Lair Strategy Guide. Worgen Claw Necklace. Harbinger Bands. Bracers of the White Stag. Stalker's War Bands. Whirlwind Bracers. Vambraces of Courage. Handwraps of Flowing Thought.



0コメント

  • 1000 / 1000